I recently applied for a position as pixel artist with manavuka.com's upcoming game "Forgive Me My Henchmen". I didn't make the cut, but it did give me the chance to work in pixel art again and fatten up my portfolio a bit.
For an animation class a while back I was asked to do a simple mouse-maze game. It was not the type of game I was used to, and I rebelled a bit in choosing the title, but it actually ended up being a lot of fun to make, and gave me a chance to try pixel art for the first time. The game will have to stay off the internet until I rebuild it from Flash into HTML5.
I was asked to design the menu system for Reluctant Koala Studio's Armour on the Wastes, and made several mock-ups in Animate (Flash). This was the version the team decided to go with, and I have already started building it in Construct 2. Tanks and logo were designed by Will Kingstone.
My first model made and textured in Sculptris (Zbrush). Giant camouflaged spider meant to be used as a game asset.
Model built and textured in Sculptris, image made in Photoshop using a background image from Wikipedia.
Sculptris (Zbrush). Based on photos from "the Illustrator's Reference Manual: Nudes". An exercise to see how elevation images could be used to build a model.
Model built and animated in Maya for a Unity-based game. A walking plant that attacks the player by using its spring-like central stalk as a club.
Magazine spread made in InDesign. Logo and HUD done in Illustrator, robot hands modeled in Maya. Photos and text taken from Wikipedia.
In the thumbnail phase I decided to build a 3D model (left) in Maya so I could make minute alterations before illustrating in pen, marker, and colored pencil (center). As an exercise I tried a speed-paint version in Photoshop (right), which ironically took three times as long.
Hand drawn in pen and marker, text in InDesign.
Simple exercise in tracing over video frames, modified to loop endlessly. Done frame-by-frame in Illustrator, mostly using Live Paint in this version; watermark added in Animate(Flash)
Fan art piece originally intended for the SCP Foundation website. Built in Illustrator frame-by-frame. Intent was to create a looping gif from various low-effort animation techniques; for instance the forward motion of the car is created by using the same brush definition and moving the start point in each frame so the stroke appears to slide along the surface of the car.
Illustrator. Based on the Mantis robot made by JC Denton.
Illustrator, black and white line drawing. Based on the photography of Harold Edgerton. To give the fanned cards a surreal perfection not present in the original photo, the cards were sculpted in Strata3D and then traced over.